Not much of a real post, I just wanted to guess how many players will be on the Wii version (and possibly who), how many tracks would there be (and possibly which versions), what multiplayer games would there be, and would it have two characters per cart (ala Double Dash)?Well I did a little research and what I've found out was this:
-The Average amount of players is roughly 10 (Double Dash, there were 10 pairs of 20 characters)
-Mario, Luigi, Peach, Bowser, Yoshi, Toad, Donkey Kong, and Wario have all at least been in 6 out of the 7 Kart games.
Ammount in games:
-Circuits, Beaches, Public Roads, Deserts, Jungles, Haunted Tracks, Stadiums, Bowser's Castle, Ice Tracks, and Rainbow road have been the reoccurring theme for the majority of the tracks throughout the series
Reoccurring Items:
Diversions: Blooper
Regular Hit: Green Shells, Triple Green Shells, Fireballs
Heat Seeking Missiles: Red Shells, Egg, Triple Red Shells,
Large Explosives: Bo-omb, Bowser's Shell, Spikey Shells
Increased Speed: Mushrooms, Triple Mushrooms, Super Mushrooms
Roadside Obstacles: Fake Item Box, Banana, Triple Bananas, Giant Banana
Effects All (but the user): Thunderbolt
Power House: Stars, Bullet Bill, Chain Chomp
Other: Hearts, Boo hoo
It's obvious that Feathers and Coins won't be introduced in the MKWii because they've only been used 1-2 times before in the past (and didn't come up with the most satisfying results, so that's why I didn't even bother to place them in the list). Blooper is a new-comer from the DS, so who knows if that would be in play for the Wii. Boo-hoo, Shells, Mushrooms, Bananas, Thunderbolt, and Stars have been there since the beginning so there's no use to take them out. Bo-ombs have appeared in the most popular recent games so I wouldn't be surprised to see him again. Bullet Bill (DS) and Chain Chomp (GC) are both the exact same thing. If the babies make a return, I predict that so will the Chain Chomp.
Now the special items are the ones that are questionable: Like the fireballs, eggs, hearts, chain chomp, Bowser Shell, and Giant Banana. Will it really have a purpose for the Wii installment?
Let's take a look at the occurring theme of the Karts used in each game.
SNES: Karts
N64: Karts
GC: Doonbugie
GBA: Karts
DS: Racecars
Is it just me, or are the karts improving? First they looked like regular carts, then they started to look like Doonbugies, and in the DS installment, some of them look like Drag Raceing/Street Racing cars. Now with the Wii graphics, is it possible that Mario Kart may turn a little bit more serious (have my highest doubts)? Will they look like advanced versions of the DS cars? Will the game finally implement flying and boating (or will that be too similar to Diddie Kong Racing?)
Just imagine if you will...have a few carts that can go in multiple places: There's on land, in the sky, on the water, and in the water. I say that some karts should be that way (with the combination of land of course).
Land/Sky: An Airplane. Bowser already has one.
Land/On Water: A Hovercraft or boat/car
Land/Under Water: Submarine/Car.
One thing that's for sure (or should I say obvious) the game will be (or really should be) Wifi accessible. Why? Well not only because Mario Kart DS was online, just imagine if MKWii had two characters per kart (just like in Dash), then players throughout the whole entire world would have to pay a little bit more attention to their carts, other than just relying on one person to do all the heavy lifting. And who knows, maybe some microphone communication could be at hand (for the driver to tell the thrower who to throw to, and the thrower to tell the driver where to go); If not as an extra assembly for the Wii, then via the Wifi communication through the DS (and headset that's only been used for Metroid Prime: Hunters).

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